Ability List
Effects of all 313 Abilities. Pick an Ability to see its detailed effect and the Pokémon that have it.
| RKS System | Changes this Pokémon's type to match its held Memory. |
|---|---|
| Ice Face | The Pokémon’s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon’s appearance. The ice will be restored when it snows. |
| Ice Body | Heals for 1/16 max HP after each turn during hail. Protects against hail damage. |
| Stench | Has a 10% chance of making target Pokémon flinch with each hit. |
| Thick Fat | Halves damage from fire and ice moves. |
| Stall | Makes the Pokémon move last within its move's priority bracket. |
| Analytic | Strengthens moves to 1.3× their power when moving last. |
| Contrary | Inverts stat changes. |
| Rain Dish | Heals for 1/16 max HP after each turn during rain. |
| Drizzle | Summons rain that lasts indefinitely upon entering battle. |
| Arena Trap | Prevents opponents from fleeing or switching out. Eluded by flying-types and Pokémon in the air. |
| Aroma Veil | Protects allies against moves that affect their mental state. |
| Intimidate | Lowers opponents' Attack one stage upon entering battle. |
| Anger Shell | When the Pokémon's HP drops below half, Anger Shell lowers its Defense and Special Defense but its Attack, Special Attack and Speed are raised. |
| Anger Point | Raises Attack to the maximum of six stages upon receiving a critical hit. |
| Rock Head | Protects against recoil damage. |
| Prankster | Raises non-damaging moves' priority by one stage. |
| Healer | Has a 50% chance of curing each adjacent ally of any major status ailment after each turn. (30% up to Pokémon Scarlet/Violet.) |
| Illusion | Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move. |
| Tinted Lens | Doubles damage inflicted with not-very-effective moves. |
| Rocky Payload | Powers up Rock-type moves. |
| Eelevate | 特性『ふゆう』と『ビーストブースト』の効果をあわせ持つ。具体的には、じめんタイプの技を受けず、また技『どくびし』『まきびし』『ねばねばネット』や特性『ありじごく』の効果を受けない。『エレキフィールド』『サイコフィールド』『グラスフィールド』『ミストフィールド』の効果も受けない。また、さらに、自分の技で相手を倒すと、自分の最も高い能力の能力ランクが1段階上がる。この『相手を倒す』とは、攻撃技でひんしにさせた場合を指す。 |
| Gulp Missile | If a Cramorant with Gulp Missile uses Surf or Dive, it catches prey and changes its form depending on its remaining HP. |
| Liquid Voice | Sound-based moves become Water-type. |
| Hydration | Cures any major status ailment after each turn during rain. |
| Air Lock | Negates all effects of weather, but does not prevent the weather itself. |
| Galvanize | This Pokémon's Normal moves are Electric and have their power increased to 1.2×. |
| Electric Surge | When this Pokémon enters battle, it changes the terrain to Electric Terrain. |
| Long Reach | This Pokémon's moves do not make contact. |
| Good as Gold | Gives immunity to status moves. |
| Aura Break | Makes dark aura and fairy aura weaken moves of their respective types. |
| Dancer | Whenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards. |
| Frisk | Reveals an opponent's held item upon entering battle. |
| Embody Aspect | Embody Aspect boosts a particular stat, depending on the form of a Terastallized Ogerpon |
| Hospitality | When a Pokémon with Hospitality enters a battle, it restores HP for an ally by 25%. |
| Parental Bond | Lets the bearer hit twice with damaging moves. The second hit has half power. |
| Desolate Land | Creates extremely harsh sunlight, which has all the properties of Sunny Day, cannot be replaced, and causes damaging Water moves to fail. |
| Tangling Hair | When this Pokémon takes regular damage from a contact move, the attacking Pokémon's Speed lowers by one stage. |
| Hyper Cutter | Prevents Attack from being lowered by other Pokémon. |
| Power of Alchemy | When an ally faints, this Pokémon gains its Ability. |
| Neutralizing Gas | Neutralizes abilities of all Pokémon in battle. |
| Shadow Tag | Prevents opponents from fleeing or switching out. |
| Wind Rider | Gives immunity to wind moves, and causes the Pokémon's Attack to increase by one stage when hit by one. |
| Speed Boost | Raises Speed one stage after each turn. |
| Tough Claws | Strengthens moves that make contact to 1.33× their power. |
| Mold Breaker | Bypasses targets' abilities if they could hinder or prevent a move. |
| Competitive | Raises Special Attack by two stages upon having any stat lowered. |
| Battle Armor | Protects against critical hits. |
| Unburden | Doubles Speed upon using or losing a held item. |
| Imposter | Transforms upon entering battle. |
| Sturdy | Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP. |
| Strong Jaw | Strengthens biting moves to 1.5× their power. |
| Dry Skin | Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from fire moves to 1.25×, but absorbs water moves, healing for 1/4 max HP. |
| Piercing Drill | When the Pokémon uses contact moves, it can hit even targets that are protecting themselves. |
| Supersweet Syrup | Once per battle, when a Pokémon with Supersweet Syrup enters the battle, it lowers the evasion stat of all adjacent opponents by one stage. |
| Emergency Exit | This Pokémon automatically switches out when its HP drops below half. |
| Anticipation | Notifies all trainers upon entering battle if an opponent has a super-effective move, self destruct, explosion, or a one-hit KO move. |
| Battle Bond | Transforms this Pokémon into Ash-Greninja after fainting an opponent. Water Shuriken's power is 20 and always hits three times. |
| Mimicry | Changes type depending on the terrain. |
| Curious Medicine | Resets all stat changes upon entering battlefield. |
| Scrappy | Lets the Pokémon's normal and fighting moves hit ghost Pokémon. |
| Berserk | Raises this Pokémon's Special Attack by one stage every time its HP drops below half. |
| Suction Cups | Prevents being forced out of battle by other Pokémon's moves. |
| Super Luck | Raises moves' critical hit rates one stage. |
| Costar | Copies ally's stat changes on entering battle. |
| Symbiosis | Passes the bearer's held item to an ally when the ally uses up its item. |
| Schooling | Wishiwashi becomes Schooling Form when its HP is 25% or higher. |
| Purifying Salt | Protects from status conditions and halves damage from Ghost-type moves. |
| Sharpness | Powers up slicing moves. |
| Mycelium Might | Status moves go last, but are not affected by the opponent's ability. |
| Unnerve | Prevents opposing Pokémon from eating held Berries. |
| Gluttony | Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP. |
| Quick Draw | Enables the Pokémon to move first occasionally. |
| Quark Drive | Raises highest stat on Electric Terrain, or if holding Booster Energy. |
| Grass Pelt | Boosts Defense while grassy terrain is in effect. |
| Weak Armor | Raises Speed and lowers Defense by one stage each upon being hit by a physical move. |
| Grassy Surge | When this Pokémon enters battle, it changes the terrain to Grassy Terrain. |
| Clear Body | Prevents stats from being lowered by other Pokémon. |
| Grim Neigh | Boosts Special Attack after knocking out a Pokémon. |
| Torrent | Strengthens water moves to inflict 1.5× damage at 1/3 max HP or less. |
| Ice Scales | Halves damage from Special moves. |
| Protosynthesis | Raises highest stat in harsh sunlight, or if holding Booster Energy. |
| Seed Sower | Turns the ground into Grassy Terrain when the Pokémon is hit by an attack. |
| Gorilla Tactics | Boosts the Pokémon's Attack stat but only allows the use of the first selected move. |
| Well-Baked Body | Immune to Fire-type moves, and Defense is sharply boosted. |
| Guts | Increases Attack to 1.5× with a major status ailment. |
| Surge Surfer | Doubles this Pokémon's Speed on Electric Terrain. |
| Psychic Surge | When this Pokémon enters battle, it changes the terrain to Psychic Terrain. |
| Regenerator | Heals for 1/3 max HP upon switching out. |
| Wandering Spirit | Swaps abilities with opponents on contact. |
| Rough Skin | Damages attacking Pokémon for 1/8 their max HP on contact. |
| Solar Power | Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight. |
| Shell Armor | Protects against critical hits. |
| Stamina | Raises this Pokémon's Defense by one stage when it takes damage from a move. |
| Moxie | Raises Attack one stage upon KOing a Pokémon. |
| Natural Cure | Cures any major status ailment upon switching out. |
| Damp | Prevents self destruct, explosion, and aftermath from working while the Pokémon is in battle. |
| Harvest | Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime. |
| Limber | Prevents paralysis. |
| Ripen | Doubles the effect of berries. |
| Steam Engine | Boosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-type move. |
| Victory Star | Increases moves' accuracy to 1.1× for friendly Pokémon. |
| Queenly Majesty | Opposing Pokémon cannot use priority attacks. |
| Magnet Pull | Prevents steel opponents from fleeing or switching out. |
| Commander | Goes inside the mouth of an ally Dondozo if one is on the field. |
| White Smoke | Prevents stats from being lowered by other Pokémon. |
| Chilling Neigh | Boosts Attack after knocking out a Pokémon. |
| Mind’s Eye | The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal- and Fighting-type moves. |
| Synchronize | Copies burns, paralysis, and poison received onto the Pokémon that inflicted them. |
| As One | バドレックスのきんちょうかんとブリザポスのしろのいななきの二つの特性をあわせ持つ。 |
| Overgrow | Strengthens grass moves to inflict 1.5× damage at 1/3 max HP or less. |
| Sweet Veil | Prevents friendly Pokémon from sleeping. |
| Swift Swim | Doubles Speed during rain. |
| Water Bubble | Halves damage from Fire moves, doubles damage of Water moves, and prevents burns. |
| Aerilate | Turns the bearer's normal moves into flying moves and strengthens them to 1.3× their power. |
| Skill Link | Extends two-to-five-hit moves and triple kick to their full length every time. |
| Propeller Tail | Ignores moves and abilities that draw in moves. |
| Stalwart | Ignores moves and abilities that draw in moves. |
| Reckless | Strengthens recoil moves to 1.2× their power. |
| Sniper | Strengthens critical hits to inflict 3× damage rather than 2×. |
| Sand Stream | Summons a sandstorm that lasts indefinitely upon entering battle. |
| Sand Rush | Doubles Speed during a sandstorm. Protects against sandstorm damage. |
| Sand Veil | Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage. |
| Sand Force | Strengthens rock, ground, and steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage. |
| Sand Spit | Creates a sandstorm when hit by an attack. |
| Infiltrator | Bypasses light screen, reflect, and safeguard. |
| Keen Eye | Prevents accuracy from being lowered. |
| Slow Start | Halves Attack and Speed for five turns upon entering battle. |
| Power Construct | Transforms 10% or 50% Zygarde into Complete Forme when its HP is below 50%. |
| Justified | Raises Attack one stage upon taking damage from a dark move. |
| Inner Focus | Prevents flinching. |
| Static | Has a 30% chance of paralyzing attacking Pokémon on contact. |
| Comatose | This Pokémon always acts as though it were Asleep. |
| Teraform Zero | As soon as Terapagos assumes its Stellar Form, it will immediately neutralize weather and terrain effects. |
| Sap Sipper | Absorbs grass moves, raising Attack one stage. |
| Supreme Overlord | Attack and Special Attack are boosted for each party Pokémon that has been defeated. |
| Soul-Heart | This Pokémon's Special Attack rises by one stage every time any Pokémon faints. |
| Dark Aura | Strengthens dark moves to 1.33× their power for all friendly and opposing Pokémon. |
| Turboblaze | Bypasses targets' abilities if they could hinder or prevent moves. |
| Heatproof | Halves damage from fire moves and burns. |
| Download | Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle. |
| Shed Skin | Has a 33% chance of curing any major status ailment after each turn. |
| Ball Fetch | If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle. |
| Zen Mode | Changes darmanitan's form after each turn depending on its HP: Zen Mode below 50% max HP, and Standard Mode otherwise. |
| Simple | Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages. |
| Sheer Force | Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects. |
| Huge Power | Doubles Attack in battle. |
| Volt Absorb | Absorbs electric moves, healing for 1/4 max HP. |
| Tangled Feet | Doubles evasion when confused. |
| Water Absorb | Absorbs water moves, healing for 1/4 max HP. |
| Armor Tail | Prevents the opponent from using any moves that have priority, such as Quick Attack. |
| Adaptability | Increases the same-type attack bonus from 1.5× to 2×. |
| Technician | Strengthens moves of 60 base power or less to 1.5× their power. |
| Iron Fist | Strengthens punch-based moves to 1.2× their power. |
| Iron Barbs | Damages attacking Pokémon for 1/8 their max HP on contact. |
| Tera Shell | All damage-dealing moves that hit the Pokémon when its HP is full will not be very effective. |
| Tera Shift | When Terapagos enters the battle, it turns into its Terastal Form until the end of the battle. |
| Teravolt | Bypasses targets' abilities if they could hinder or prevent moves. |
| Delta Stream | Creates a mysterious air current, which cannot be replaced and causes moves to never be super effective against Flying Pokémon. |
| Telepathy | Protects against friendly Pokémon's damaging moves. |
| Motor Drive | Absorbs electric moves, raising Speed one stage. |
| Electromorphosis | When hit by an attack, the power of the next Electric-type move it uses is doubled. |
| Forecast | Changes castform's type and form to match the weather. |
| Unaware | Ignores other Pokémon's stat modifiers for damage and accuracy calculation. |
| Serene Grace | Doubles the chance of moves' extra effects occurring. |
| Rivalry | Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender. |
| Poison Puppeteer | Pokémon poisoned by Pecharunt's moves will also become confused. |
| Toxic Debris | Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves. |
| Poison Touch | Has a 30% chance of poisoning target Pokémon upon contact. |
| Toxic Chain | May cause bad poisoning when the Pokémon hits an opponent with a move. |
| Poison Point | Has a 30% chance of poisoning attacking Pokémon on contact. |
| Toxic Boost | Increases Attack to 1.5× when poisoned. |
| Earth Eater | Restores HP when hit by a Ground-type move. |
| Innards Out | When this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining. |
| Spicy Spray | When the Pokémon takes damage from a move, it burns the attacker. |
| Dragonize | The Pokémon's Normal-type moves become Dragon-type moves and their power is boosted by 20%. |
| Transistor | Powers up Electric-type moves. |
| Trace | Copies an opponent's ability upon entering battle. |
| Lingering Aroma | Contact changes the attacker's Ability to Lingering Aroma. |
| Oblivious | Prevents infatuation and protects against captivate. |
| Bad Dreams | Damages sleeping opponents for 1/8 their max HP after each turn. |
| Truant | Skips every second turn. |
| Run Away | Ensures success fleeing from wild battles. |
| Wimp Out | This Pokémon automatically switches out when its HP drops below half. |
| Gooey | Lowers attacking Pokémon's Speed by one stage on contact. |
| Thermal Exchange | Raises Attack when hit by a Fire-type move. Cannot be burned. |
| Flare Boost | Increases Special Attack to 1.5× when burned. |
| Sticky Hold | Prevents a held item from being removed by other Pokémon. |
| No Guard | Ensures all moves used by and against the Pokémon hit. |
| Cloud Nine | Negates all effects of weather, but does not prevent the weather itself. |
| Normalize | Makes the Pokémon's moves all act normal-type. |
| Cursed Body | Has a 30% chance of Disabling any move that hits the Pokémon. |
| Solid Rock | Decreases damage taken from super-effective moves by 1/4. |
| Steelworker | This Pokémon's Steel moves have 1.5× power. |
| Steely Spirit | Powers up ally Pokémon's Steel-type moves. |
| Disguise | Prevents the first instance of battle damage. |
| Primordial Sea | Creates heavy rain, which has all the properties of Rain Dance, cannot be replaced, and causes damaging Fire moves to fail. |
| Pastel Veil | Prevents the Pokémon and its allies from being poisoned. |
| Illuminate | Doubles the wild encounter rate. |
| Battery | Ally Pokémon's moves have their power increased to 1.3×. |
| Aura Guard | Halves damage taken from contact moves. |
| Big Pecks | Protects against Defense drops. |
| Stance Change | Changes aegislash to Blade Forme before using a damaging move, or Shield Forme before using kings shield. |
| Hadron Engine | Creates an Electric Terrain when entering battle, and boosts Special Attack while active. |
| Quick Feet | Increases Speed to 1.5× with a major status ailment. |
| Early Bird | Makes sleep pass twice as quickly. |
| Gale Wings | Raises flying moves' priority by one stage. |
| Hunger Switch | Causes Morpeko to change its form each turn, alternating between Full Belly Mode and Hangry Mode |
| Screen Cleaner | Nullifies effects of Light Screen, Reflect, and Aurora Veil. |
| Hustle | Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×. |
| Stakeout | This Pokémon's moves have double power against Pokémon that switched in this turn. |
| Power Spot | Just being next to the Pokémon powers up moves. |
| Punk Rock | Boosts sound-based moves and halves damage from the same moves. |
| Guard Dog | Boosts Attack if intimidated, and prevents being forced to switch out. |
| Cud Chew | Causes the Pokémon to reuse an already consumed Berry at the end of the next turn. |
| Beast Boost | Raises this Pokémon's highest stat by one stage when it faints another Pokémon. |
| Triage | This Pokémon's healing moves have their priority increased by 3. |
| Drought | Summons strong sunlight that lasts indefinitely upon entering battle. |
| Merciless | This Pokémon's moves critical hit against poisoned targets. |
| Orichalcum Pulse | Turns the sunlight harsh when entering battle, and boosts Attack while active. |
| Dazzling | Opposing Pokémon cannot use priority attacks. |
| Rattled | Raises Speed one stage upon being hit by a dark, ghost, or bug move. |
| Lightning Rod | Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage. |
| Opportunist | Copies stat boosts by the opponent. |
| Fur Coat | Halves damage from physical attacks. |
| Shadow Shield | When this Pokémon has full HP, regular damage from moves is halved. |
| Filter | Decreases damage taken from super-effective moves by 1/4. |
| Wind Power | When hit by a wind move, the power of the next Electric-type move it uses is doubled. |
| Fairy Aura | Strengthens fairy moves to 1.33× their power for all friendly and opposing Pokémon. |
| Pixilate | Turns the bearer's normal moves into fairy moves and strengthens them to 1.3× their power. |
| Unseen Fist | Contact moves can strike through Protect/Detect. |
| Klutz | Prevents the Pokémon from using its held item in battle. |
| Compound Eyes | Increases moves' accuracy to 1.3×. |
| Steadfast | Raises Speed one stage upon flinching. |
| Dauntless Shield | Boosts Defense in battle. |
| Marvel Scale | Increases Defense to 1.5× with a major status ailment. |
| Wonder Guard | Protects against damaging moves that are not super effective. |
| Corrosion | This Pokémon can inflict poison on Poison and Steel Pokémon. |
| Intrepid Sword | Boosts Attack in battle. |
| Insomnia | Prevents sleep. |
| Levitate | Evades ground moves. |
| Plus | Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus. |
| Flower Gift | Increases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight. |
| Flower Veil | Protects friendly grass Pokémon from having their stats lowered by other Pokémon. |
| Refrigerate | Turns the bearer's normal moves into ice moves and strengthens them to 1.3× their power. |
| Prism Armor | Reduces super-effective damage to 0.75×. |
| Neuroforce | Increases super-effective damage dealt to 1.25×. |
| Pressure | Increases the PP cost of moves targetting the Pokémon by one. |
| Friend Guard | Decreases all direct damage taken by friendly Pokémon to 0.75×. |
| Heavy Metal | Doubles the Pokémon's weight. |
| Liquid Ooze | Damages opponents using leeching moves for as much as they would heal. |
| Protean | Changes the bearer's type to match each move it uses. |
| Color Change | Changes type to match when hit by a damaging move. |
| Poison Heal | Heals for 1/8 max HP after each turn when poisoned in place of damage. |
| Soundproof | Protects against sound-based moves. |
| Effect Spore | Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact. |
| Overcoat | Protects against damage from weather. |
| Bulletproof | Protects against bullet, ball, and bomb-based moves. |
| Cheek Pouch | Restores HP upon eating a Berry, in addition to the Berry's effect. |
| Flame Body | Has a 30% chance of burning attacking Pokémon on contact. |
| Fire Mane | ほのおタイプの技の威力が1.5倍になる。タイプ一致ボーナスとは別の補正なので、自分がほのおタイプなら両方とも重ねてかかる。技のタイプを変える技などでほのおタイプに変わった技にも、この特性の効果がかかる。 |
| Perish Body | When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle. |
| Zero to Hero | Transforms into its Hero Form when switching out. |
| Minus | Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus. |
| Own Tempo | Prevents confusion. |
| Magma Armor | Prevents freezing. |
| Defiant | Raises Attack two stages upon having any stat lowered. |
| Magician | Steals the target's held item when the bearer uses a damaging move. |
| Magic Guard | Protects against damage not directly caused by a move. |
| Magic Bounce | Reflects most non-damaging moves back at their user. |
| Multiscale | Halves damage taken from full HP. |
| Multitype | Changes arceus's type and form to match its held Plate. |
| Mummy | Changes attacking Pokémon's abilities to Mummy on contact. |
| Water Compaction | Raises this Pokémon's Defense by two stages when it's hit by a Water move. |
| Misty Surge | When this Pokémon enters battle, it changes the terrain to Misty Terrain. |
| Water Veil | Prevents burns. |
| Honey Gather | The Pokémon may pick up honey after battle. |
| Mirror Armor | Reflects any stat-lowering effects. |
| Wonder Skin | Lowers incoming non-damaging moves' base accuracy to exactly 50%. |
| Swarm | Strengthens bug moves to inflict 1.5× damage at 1/3 max HP or less. |
| Moody | Raises a random stat two stages and lowers another one stage after each turn. |
| Mega Sol | The Pokémon can use its moves as if the weather were harsh sunlight. |
| Mega Launcher | Strengthens aura and pulse moves to 1.5× their power. |
| Full Metal Body | Other Pokémon cannot lower this Pokémon's stats. |
| Cute Charm | Has a 30% chance of infatuating attacking Pokémon on contact. |
| Immunity | Prevents poison. |
| Blaze | Strengthens fire moves to inflict 1.5× damage at 1/3 max HP or less. |
| Pickup | Picks up other Pokémon's used and Flung held items. May also pick up an item after battle. |
| Fluffy | Damage from contact moves is halved. Damage from Fire moves is doubled. |
| Flash Fire | Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle. |
| Vital Spirit | Prevents sleep. |
| Aftermath | Damages the attacker for 1/4 its max HP when knocked out by a contact move. |
| Slush Rush | During Hail, this Pokémon has double Speed. |
| Snow Cloak | Increases evasion to 1.25× during hail. Protects against hail damage. |
| Snow Warning | Summons hail that lasts indefinitely upon entering battle. |
| Chlorophyll | Doubles Speed during strong sunlight. |
| Pure Power | Doubles Attack in battle. |
| Forewarn | Reveals the opponents' strongest move upon entering battle. |
| Storm Drain | Redirects single-target water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage. |
| Defeatist | Halves Attack and Special Attack at 50% max HP or less. |
| Light Metal | Halves the Pokémon's weight. |
| Leaf Guard | Protects against major status ailments during strong sunlight. |
| Libero | Libero changes the Pokémon's type to that of its previously used attack. |
| Shields Down | Transforms this Minior between Core Form and Meteor Form. Prevents major status ailments and drowsiness while in Meteor Form. |
| Dragon’s Maw | Powers up Dragon-type moves. |
| Shield Dust | Protects against incoming moves' extra effects. |
| Receiver | When an ally faints, this Pokémon gains its Ability. |
| Vessel of Ruin | Lowers Special Attack of all Pokémon except itself. |
| Tablets of Ruin | Lowers Attack of all Pokémon except itself. |
| Beads of Ruin | Lowers Special Defense of all Pokémon except itself. |
| Sword of Ruin | Lowers Defense of all Pokémon except itself. |
| Cotton Down | When Ignores moves and abilities that draw in moves. |
| Pickpocket | Steals attacking Pokémon's held items on contact. |