No.858 Silembrim
Basiswerte
| KP | 57 |
|---|---|
| Angriff | 90 |
| Verteidigung | 95 |
| Sp.-Angriff | 136 |
| Sp.-Verteidigung | 103 |
| Initiative | 29 |
| Summe | 510 |
Typ-Effektivität (Schwächen & Resistenzen)
| 2× Schaden (Schwäche) | GiftGeistStahl |
|---|---|
| 0,5× (resistent) | Psycho |
| 0,25× (sehr resistent) | Kampf |
| Keine Wirkung (immun) | Drache |
Fähigkeiten
| Heilherz | Has a 30% chance of curing each adjacent ally of any major status ailment after each turn. |
|---|---|
| Vorahnung | Notifies all trainers upon entering battle if an opponent has a super-effective move, self destruct, explosion, or a one-hit KO move. |
| Magiespiegel | Reflects most non-damaging moves back at their user. |
Erlernbare Attacken
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| Attacke | Typ | Kategorie | Stärke | Gen | AP |
|---|---|---|---|---|---|
| Gigastoß | Normal | Physisch | 150 | 90 | 8 |
| Blattgeißel | Pflanze | Physisch | 120 | 85 | 12 |
| Knuddler | Fee | Physisch | 90 | 90 | 12 |
| Fassade | Normal | Physisch | 70 | 100 | 20 |
| Psychoklinge | Psycho | Physisch | 70 | 100 | 20 |
| Dunkelklaue | Geist | Physisch | 70 | 100 | 16 |
| Wirbler | Unlicht | Physisch | 60 | 100 | 20 |
| Wangenrubbler | Elektro | Physisch | 20 | 100 | 20 |
| Hyperstrahl | Normal | Speziell | 150 | 90 | 8 |
| Seher | Psycho | Speziell | 120 | 100 | 12 |
| Nebelexplosion | Fee | Speziell | 100 | 100 | 8 |
| Psychokinese | Psycho | Speziell | 90 | 100 | 12 |
| Finsteraura | Unlicht | Speziell | 80 | 100 | 16 |
| Psychoschock | Psycho | Speziell | 80 | 100 | 12 |
| Spukball | Geist | Speziell | 80 | 100 | 16 |
| Zauberschein | Fee | Speziell | 80 | 100 | 12 |
| Flächenmacht | Psycho | Speziell | 80 | 100 | 12 |
| Gigasauger | Pflanze | Speziell | 75 | 100 | 12 |
| Psycholärm | Psycho | Speziell | 75 | 100 | 12 |
| Magieflamme | Feuer | Speziell | 75 | 100 | 12 |
| Kanon | Normal | Speziell | 60 | 100 | 16 |
| Schnarcher | Normal | Speziell | 50 | 100 | 16 |
| Diebeskuss | Fee | Speziell | 50 | 100 | 12 |
| Kraftvorrat | Psycho | Speziell | 20 | 100 | 12 |
| Charme | Fee | Status | — | 100 | 20 |
| Duftwolke | Fee | Status | — | — | 20 |
| Leidteiler | Normal | Status | — | — | 20 |
| Lebenstropfen | Wasser | Status | — | — | 12 |
| Heilopfer | Psycho | Status | — | — | 12 |
| Heilwoge | Psycho | Status | — | — | 12 |
| Galanterie | Normal | Status | — | — | 16 |
| Schutztausch | Psycho | Status | — | — | 12 |
| Agilität | Psycho | Status | — | — | 20 |
| Ausdauer | Normal | Status | — | — | 12 |
| Psychofeld | Psycho | Status | — | — | 12 |
| Verzögerung | Unlicht | Status | — | 100 | 16 |
| Psycho-Plus | Normal | Status | — | — | 12 |
| Erdanziehung | Psycho | Status | — | — | 8 |
| Bodyguard | Normal | Status | — | — | 20 |
| Fähigkeitstausch | Psycho | Status | — | — | 12 |
| Schwerttanz | Normal | Status | — | — | 20 |
| Rechte Hand | Normal | Status | — | — | 20 |
| Donnerwelle | Elektro | Status | — | 90 | 20 |
| Trickbetrug | Psycho | Status | — | 100 | 12 |
| Bizarroraum | Psycho | Status | — | — | 8 |
| Schlafrede | Normal | Status | — | — | 12 |
| Erholung | Psycho | Status | — | — | 8 |
| Stafette | Normal | Status | — | — | 20 |
| Krafttausch | Psycho | Status | — | — | 12 |
| Lichtschild | Psycho | Status | — | — | 20 |
| Begrenzer | Psycho | Status | — | — | 12 |
| Magieraum | Psycho | Status | — | — | 12 |
| Magiepuder | Psycho | Status | — | 100 | 20 |
| Schutzschild | Normal | Status | — | — | 8 |
| Delegator | Normal | Status | — | — | 12 |
| Nebelfeld | Fee | Status | — | — | 12 |
| Gedankengut | Psycho | Status | — | — | 20 |
| Reflektor | Psycho | Status | — | — | 20 |
| Wunderraum | Psycho | Status | — | — | 12 |